Gameplay Programmer applicants have rated the interview process at Insomniac Games with 3.5 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 63% positive. To compare, the company-average is 61.7% positive. This is according to Glassdoor user ratings.
Candidates applying for Gameplay Programmer roles take an average of 21 days to get hired, when considering 16 user submitted interviews for this role. To compare, the hiring process at Insomniac Games overall takes an average of 18 days.
Common stages of the interview process at Insomniac Games as a Gameplay Programmer according to 16 Glassdoor interviews include:
One on one interview: 23%
Phone interview: 20%
Presentation: 20%
Skills test: 20%
Group panel interview: 10%
Drug test: 3%
Other: 3%
Here are the most commonly searched roles for interview reports -
I applied online. The process took 2 months. I interviewed at Insomniac Games in Feb 2025
Average interview
Application
I applied online. I interviewed at Insomniac Games in Feb 2016
Interview
Took a Home test which involved creating a Memory Manager were you could not call new or memalloc() and had to use a char* array for the memory pool, I finished the test created the memory manager but i fear it might not have been fast enough to pass the test i they did not proceed with me.
Interview questions [1]
Question 1
What is the problem with inheritance for reusing code in a large code base
I applied in October, but didn't hear anything back until January. However, once I heard back from the recruiter, the process was very quick. I had a take-home programming test (untimed), and once I submitted that, multiple panel interviews. I received an offer the week after my final interview.
Interview questions [1]
Question 1
Most of the questions were about C++ fundamentals, alongside some 3D math questions. There was also an architecture and design section.
No call at the beginning. The first step was to do a coding test in C++ which was a take home test. This was a customized question which you wouldn't exactly find on google
Interview questions [1]
Question 1
The coding problem to trace a projectile ray and plot possible collisions at given time frames, and compare if the values in the test cases match or not.
I applied online. The process took 2 weeks. I interviewed at Insomniac Games in Feb 2018
Interview
I applied online. After reviewed my resume they gave me a programming test and asked me to finish it within one week. Since the test went well, they decided to give me a 30 min phone interview.
Interview questions [1]
Question 1
Many C++ and memory-related questions. Lots of math problems.